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Phantom Breaker: Omnia English Dub Trailer Released

September 21, 2021
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Important Announcement Regarding the Release Timing of Phantom Breaker: Omnia

September 14, 2021
Important Announcement regarding the release timing of Phantom Breaker: Omnia
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 7

August 26, 2021
The reason why I want to release Omnia on all four major platforms, as well as provide multilingual support, is because I want it to reach as many players as possible and for them to feel comfortable playing in their individual environments.
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 6

June 15, 2021
Everyone on the dev team is working really hard, but the Omnia Project has been a massive undertaking relative to the size of our team. I’ve also had to go to the hospital myself because of some health issues, which is another reason why it’s taking longer than I would like.
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 5

April 23, 2021
Until this point, I’ve said Phantom Breaker’s battle mechanics are quite unique, which is true, but I want to point out that it was never our goal to recreate the fighting game genre.
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The Phantom Breaker: Omnia FAQ (Updated 02.28.22)

February 2, 2022
Welcome to the Phantom Breaker: Omnia FAQ! We'll be updating this post going forward with your most frequently asked questions about the game and update each question as necessary.
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Phantom Breaker: Omnia First Full Match Video

March 25, 2021
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Rocket Panda Games Announces “Art Gallery” Campaign for Phantom Breaker: Omnia

March 2, 2021
Rocket Panda Games announces the "Art Gallery" campaign for Phantom Breaker: Omnia featuring a collective of artists from around the globe and their rendition of the popular characters from Phantom Breaker: Omnia. Their final artwork will be featured in the in-game "Gallery" which can be unlocked by meeting certain conditions in the game.
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 4

February 19, 2021
This is a translation of Sakari “P”’s (Phantom Breaker: Omnia’s producer) fourth developer diary where he talks about the mechanics of Phantom Breaker: Omnia’s battle system with special guest, Battle Designer, Imaizumi
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 3

January 20, 2021
Sakari “P”’s (Phantom Breaker: Omnia’s producer) third developer diary where he talks about the evolution of the gameplay system and battle mechanics from vanilla Phantom Breaker to Phantom Breaker: Omnia.
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