Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 8

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 8

October 28, 2021
Developer DiariesGamesPhantom BreakerFeatured

For those of you who are here for the first time, it’s great to meet you all. For those of you who are back, welcome back. My name is Sakari “P,” and I’m the Director/Producer of Phantom Breaker: Omnia.

Last month, we announced the delay of Omnia to 2022. I deeply apologize for this. We are currently in the QA process, and if all goes well, we will be able to submit a master to each platform in good time.

It was on October 15th of last year (my birthday) that we first announced Phantom Breaker: Omnia. Fast forward to present day, and I have since aged a full year. I didn’t think it was going to be this hard…

Let’s shift gears and talk about today’s topic: achievements and trophies.

There aren’t a lot of people these days who aren’t familiar with achievements and trophies in video games. The achievement system was first introduced on the Xbox 360 system, and since then, other platforms like Steam, PlayStation, and a number of Epic Store games have adopted this system. Many gamers have become addicted to unlocking all achievements. 

I was one of those gamers who got hooked on achievements back in the Xbox 360 days. I own every console, but the games I spent the most time on were Xbox games.

I think the achievement system is a very useful system, both from the player’s perspective and from the developer’s perspective.

From the player’s perspective, the system allows a player to measure their level of completion of a game. From the developer’s perspective, achievements allow us to visualize player trends. For example, by comparing how many players have obtained the “Mikoto” achievement versus the “Tokiya” achievement, the developers can see which character is more popular. And by looking at the statistics for “Watch Ending,” developers can see how many people played to the end of the game. This serves as reference data for future game development.

Achievements are great, but sometimes there are also achievements that have overly difficult conditions that make them utterly painful to obtain.

Personally, I like to stay away from including overly difficult achievement conditions in the games I work on. Having said that, though, I don’t want them to be too simple and easy either. I like the achievements to serve as a way for the player to gain a better understanding of the game mechanics and be something that can be obtained by playing the game naturally.

In Omnia, the achievement list consists of achievements from both the original Phantom Breaker and Phantom Breaker: Extra for players who are new to the Phantom Breaker series. There are also ways you can show off your game completion rate to your friends outside of the achievement system.

Anyways, below is a list of some achievements/trophies. This list is limited to what we can publicly reveal at the moment, so this list doesn’t include all of the available achievements.

Omnia MasterUnlocked all the trophies in Phantom Breaker: Omnia.
Clock Up!Used Overdrive during Quick Style.
Solid Armor!Used Overdrive during Hard Style.
Counter Burst!Landed a Counter Burst.
Guard Break!Broke an opponent’s guard.
Emergency!Activated Emergency.
Is This What a Clash Feels Like?!Caused 10 Clashes within a single round.
Don’t Touch MePerformed a successful Throw Break.
JUST Don’t Touch MePerformed a successful Just Throw Break.
Connect!Landed an Enhanced Special Attack via Super Cancel.
I Have No Choice But to Use This…Ended the round with a Super Finishing Move.
Evasion for DaysPerformed 5 successful Slip Shifts in a single round.
Parries for DaysUsed Protection successfully 5 times in a single round.
With All My StrengthWon a round with a Critical Burst.
Is This the Power of Clock Up?!Dealt a cumulative total of 30 hits using Clock Up in a single round.
Is This the Power of Solid Armor?!Withstood a cumulative total of 10 hits using Solid Armor in a single round.
Didn’t See That ComingLanded a Cross Counter Burst.
AvatarPerformed a 30HIT combo.
Like an AvatarPerformed a 40HIT combo.
Dedicate This Avatar to the GodsPerformed a 50HIT combo.
Omnia StylePerformed an Enhanced Special Attack 4 consecutive times.
Cantabile of DamageDealt over 68,000 points of cumulative damage.
Master of ClashesCaused over 1000 cumulative Clashes.
Kitty Flip 1620Performed over 300 cumulative Air Recoveries.
Master of EvasionPerformed 100 cumulative Slip Shifts.
Master of ParriesPerformed 100 cumulative Protections.
Arcade Mode Conquered!!Cleared Arcade Mode.
Scored on the Score Attack Leaderboard!Placed on the Score Attack Mode leaderboard.
Clocked in on the Time Attack Leaderboard!Placed on the Time Attack Mode leaderboard.
Fought Onto the Endless Battle Leaderboard!Placed on the Endless Battle Mode leaderboard.
Bring It On!Turned on the standby function.
MikotoUsed Mikoto.
MeiUsed Mei.
WakaUsed Waka.
YuzuhaUsed Yuzuha.
RiaUsed Ria.
MUsed M.
RenUsed Ren.
TokiyaUsed Tokiya.
ItsukiUsed Itsuki.
CocoaUsed Cocoa.
InfinityUsed Infinity.
FinUsed Fin.
RimiUsed Rimi.
KurisuUsed Kurisu.
SophiaUsed Sophia.
ShizukaUsed Shizuka.
EndeUsed Ende.
GaitoUsed Gaito.
Shiro-MikotoUsed Shiro-Mikoto.
LUsed L.
Then, to ExtraCleared Mikoto’s Story Mode.
Then, to Battle GroundsWatched Waka’s bad ending.
I Am the True Phantom BreakerCleared Sophia’s Story Mode.
Never ForgetPlayed the game on September 14th or cleared Waka’s Story Mode.
InsomniacPlayed the game for over two hours.

You may have realized at this point that the Nintendo Switch does not have an achievement system at the console level. So how will players obtain them on Switch? For the Switch version of the game, the achievements/trophies system will be built into the game.

Let’s take a look at the achievement screen on the Nintendo Switch version of the game. This is where you can view your game progress. I will also include screenshots taken in all available languages.

This episode may not have been the most exciting entry for those of you who aren’t very interested in achievements and trophies, but I hope that Omnia will pique your curiosity. And if you do love achievements and trophies, Omnia is the perfect game for you!

That’s it for today, everyone.

Until next time.

Phantom Breaker: Omnia

Phantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, is a 1-vs-1 2D anime fighter originally released by MAGES in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker Omnia.
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