News from the "developer-diaries" category

Spicy Edition Patch Notes Breakdown – Part 2

August 11, 2022
Part 2 of Sakari P’s (Producer, Phantom Breaker: Omnia) breakdown of the changes made to each of the characters in the Spicy Edition patch. In this article he covers Sophia. Cocoa, Mikoto, Maestra, and Shiro-Mikoto.
READ MORE

Spicy Edition Patch Notes Breakdown – Part 1

August 10, 2022
Part 1 of Sakari P's (Producer, Phantom Breaker: Omnia) breakdown of the changes made to each of the characters in the Spicy Edition patch.
READ MORE

“The Phantom Breaker: Omnia Chronicles” Episode 12

March 24, 2022
Sakari P talks about the manga and the story of Phantom Breaker.
READ MORE

Brackets! Lots and lots of brackets! Oh my! Spicy! “The Phantom Breaker: Omnia Chronicles” Episode 11

March 3, 2022
A Phantom Breaker: Omnia QA Blog
READ MORE

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 10

January 25, 2022
Sakari P discusses Globalization and the Phantom Breaker: Omnia Manga.
READ MORE

G. Panda Developer Diary “The Phantom Breaker: Omnia Chronicles” Episode 9

December 7, 2021
Hey all my name is Gail Salamanca aka G Panda, co-founder of Rocket Panda Games and for this month’s developer diary I wanted to take us back to the very beginning and talk a little bit about naming Phantom Breaker: Omnia.
READ MORE

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 8

October 28, 2021
Let’s shift gears and talk about today’s topic: achievements and trophies.
READ MORE

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 7

August 26, 2021
The reason why I want to release Omnia on all four major platforms, as well as provide multilingual support, is because I want it to reach as many players as possible and for them to feel comfortable playing in their individual environments.
READ MORE

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 6

June 15, 2021
Everyone on the dev team is working really hard, but the Omnia Project has been a massive undertaking relative to the size of our team. I’ve also had to go to the hospital myself because of some health issues, which is another reason why it’s taking longer than I would like.
READ MORE

Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 5

April 23, 2021
Until this point, I’ve said Phantom Breaker’s battle mechanics are quite unique, which is true, but I want to point out that it was never our goal to recreate the fighting game genre.
READ MORE
GET THE LATEST UPDATES

NEWSLETTER SIGNUP

Sign up for our newsletter to get the latest news and announcements on Phantom Breaker: Omnia and future games straight to your inbox. We promise not to spam you too much. 〔´∇`〕
By clicking "SUBSCRIBE" you are agreeing to Rocket Panda Games Privacy Policy and Terms & Conditions, and collection and transfer of your data to our office in the U.S. for analysis and access to our online services. By opting in for email notifications you are providing consent for us to contact you with offers and updates using email marketing services provided by Rocket Panda Games, Inc.