“The Phantom Breaker: Omnia Chronicles” Episode 12

“The Phantom Breaker: Omnia Chronicles” Episode 12

March 24, 2022
Developer DiariesGamesPhantom Breaker

For those of you who are here for the first time: it’s great to meet you all. For those of you who are back: welcome back. My name is Sakari “P,” and I’m the Director/Producer of Phantom Breaker: Omnia.

I’m ashamed to say that my inability to stay on top of tasks resulted in Jessica picking up my slack in her own dev diary. And what do you know, the game’s out already…!

I have been hearing a lot of people say that the world of fighters and shooters are beginning to die, compared to their respective golden ages. When a lot of publishers release games in the same genre, the hype around that genre naturally grows.

In other words, it’s not about where the game industry is headed or whether a certain genre is dying or not. At the end of the day, the fate of any given genre is in the hands of its fans.

So let’s cut the needless debate and have fun playing games! That’s how we create new paths (I think). And I only pray that Phantom Breaker: Omnia will make it in your list of games to play.

Slight tangent: have you checked out our manga yet (you can access it via the top page of our official website)? If you haven’t already, go read it, right now.

…So, how was it? Wasn’t it the most amazing thing, ever?! Like, that’s top tier manga right there. At least I think so.

I’ll talk a little bit about the manga and the story of Phantom Breaker.

The original Phantom Breaker game featured multiple endings depending on the character selected. This is how it was designed because Phantom Breaker is a fighting game.

In Extra, however, instead of multiple endings, the story mode picked up where Mikoto’s story line left off in the original title. This story line served as the basis for Phantom Breaker’s overall story.

But from the beginning, the Story Mode of Extra ended as soon as we introduced Sophia and other new characters.

This was as far as we could offer at the time, due to development schedule issues.

That’s where the manga comes in: it tells the story after the introduction of Sophia, where certain things happen (like the death of Mikoto’s uncle and other tragic events) eventually leading to the showdown with Phantom.

In other words, the manga illustrates scenes that were supposed to be included in Extra’s story mode.

It has been about 9 years since the release of Extra, and albeit through an alternate medium, I’m elated to be able to reveal it all to you finally. Some of the scenario has been revised from its original conception (e.g. Artifactor was supposed to appear much later), and I hope I can discuss these aspects more in the next diary.

We would also love to hear your thoughts about the manga. If the manga is received well, I’m sure we will be able to share even more never-before-seen side stories (aren’t you curious to know how Shizuka navigates the world under Feudal Japan’s domination?) and other, new and exciting story developments in the future.
Which is to say: the fate of Phantom Breaker’s world is also in your hands.

We appreciate your continued support!

Take care!

Phantom Breaker: Omnia

Phantom Breaker: Omnia, a massive update to Phantom Breaker: Extra, is a 1-vs-1 2D anime fighter originally released by MAGES in 2013. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker Omnia.
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