News from the "developer-diaries" category

Phantom Breaker: Omnia 10.05.22 Update (Patch and Developer Notes)

October 6, 2022
Phantom Breaker: Omnia 10.05.22 Updated Patch Notes and Developer Notes)
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Spicy Edition Patch Notes Breakdown – Part 3

August 12, 2022
Part 3 of Sakari P’s (Producer, Phantom Breaker: Omnia) breakdown of the changes made to each of the characters in the Spicy Edition patch. In this article he covers Rimi, Artifactor, Kurisu, M, Shin-Waka, and Fin.
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Spicy Edition Patch Notes Breakdown – Part 2

August 11, 2022
Part 2 of Sakari P’s (Producer, Phantom Breaker: Omnia) breakdown of the changes made to each of the characters in the Spicy Edition patch. In this article he covers Sophia. Cocoa, Mikoto, Maestra, and Shiro-Mikoto.
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Spicy Edition Patch Notes Breakdown – Part 1

August 10, 2022
Part 1 of Sakari P's (Producer, Phantom Breaker: Omnia) breakdown of the changes made to each of the characters in the Spicy Edition patch.
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“The Phantom Breaker: Omnia Chronicles” Episode 12

March 24, 2022
Sakari P talks about the manga and the story of Phantom Breaker.
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Brackets! Lots and lots of brackets! Oh my! Spicy! “The Phantom Breaker: Omnia Chronicles” Episode 11

March 3, 2022
A Phantom Breaker: Omnia QA Blog
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 10

January 25, 2022
Sakari P discusses Globalization and the Phantom Breaker: Omnia Manga.
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G. Panda Developer Diary “The Phantom Breaker: Omnia Chronicles” Episode 9

December 7, 2021
Hey all my name is Gail Salamanca aka G Panda, co-founder of Rocket Panda Games and for this month’s developer diary I wanted to take us back to the very beginning and talk a little bit about naming Phantom Breaker: Omnia.
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 8

October 28, 2021
Let’s shift gears and talk about today’s topic: achievements and trophies.
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Producer Sakari’s Developer Diaries “The Phantom Breaker: Omnia Chronicles” Episode 7

August 26, 2021
The reason why I want to release Omnia on all four major platforms, as well as provide multilingual support, is because I want it to reach as many players as possible and for them to feel comfortable playing in their individual environments.
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